

#ifndef _SHELL_REQCONFIRMADDAPTITUDE_MESSAGE_H_
#define _SHELL_REQCONFIRMADDAPTITUDE_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
using namespace std;

class ReqConfirmAddAptitudeMessage : public Message
{
	public:
	ReqConfirmAddAptitudeMessage();
	~ReqConfirmAddAptitudeMessage();
	void reset();
	ReqConfirmAddAptitudeMessage* clone();
	static const int _ID;
	//使用随机属性的道具资源id
	int32 propId;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
